THURSDAY, SEPTEMBER 29TIFF BELL LIGHTBOX – CINEMA 3
NUIT TALKS – ROUNDTABLE 1
REFLECTIONS OF OBLIVION
Artists, Director X (Death of the Sun) and Floria Sigismondi (PNEUMA), discuss their past experiences working in the music and film industries and how these experiences influenced their newly commissioned Nuit Blanche 2016 Projects, working on projection of solar images and water screens.
Senior Manager, Adult Learning, TIFF Bell Lightbox
NUIT TALKS are FREE and open to the public.
Reserve a spot here.
Anti–Monuments: A Draft of Shadows
Mexican-Canadian artist Rafael Lozano-Hemmer will present his interactive installations that are at the intersection of architecture and performance art. Using technologies such as robotics, computerized surveillance, projectors, multichannel sound systems and telematic networks he creates platforms for public participation that interrupt the ghastly corporate narratives of “architainment” and the identitarian and monologic operation typical of many "son et lumiere" spectacles.
FRIDAY, SEPTEMBER 30TIFF BELL LIGHTBOX – CINEMA 3
MORNING FEATURED TALKS
Director of Urban Studies, Brown University
Berlin by Night: Reading Nocturnal Landscapes
Media and Communications, University of Melbourne
Media Architecture, Media Events
and the Future of Public Space
Portland State University
PANEL 1 – INTERACTIVE ART: ANIMATING PUBLIC SPACE
College of Fine Arts, Carnegie-Mellon University
Urban Projection: Past, Present and What Next?
Urban Projection (UP) is the art of using video projection in urban environments for informational, tactical, or artistic purposes. A low-cost, high-visibility, environmentally- friendly, and ephemeral medium, UP can occur at many scales: from large city commissions to spontaneous performances, from weekly group outings with custom equipment to the simple act of opening an apartment window and projecting images on the opposite wall. This presentation will introduce the audience to the history and contemporary practices in urban projection, name and analyze the challenges that this practice faces in becoming more widely adopted, and proposes some potential social methodologies for overcoming these challenges in projects of varying scale.
Artist in Residence, Queen Mary University of London
Playing the City
The urban environment is fast becoming an interface for expressive play through the use of new technologies that clip-on to existing structures and remix their functions. These technologies are allowing us to create magic within the public realm altering our perception of the city. The white stripes on a zebra crossing can become the giant keys to a piano, the light from a lamppost can cast a disobedient shadow that dances instead of following us to the subway, and the suspension bridge on the way to work can become a giant elaborate harp. To illustrate this idea, Mainstone will discuss one of her projects called the Human Harp - a digital device that clips onto suspension bridges enabling the user (or movician) to play the cables like a harp. Discussing her process, Mainstone will also explain how she uses film, architecture and performance to create "design fictions" in which she explores expressive modes of interaction, which then feed ideas for the poetic use of technology for future projects and devices.
Canada Research Chair, Computational Arts, York University
Becoming-There: Immersed in Computational Worlds
To address the unique potential of creative computation within real and perceptual spaces of mixed, augmented and virtual reality, Dr. Wakefield will briefly introduce a line of research-creation emphasizing open-endedness and responsive immersion through installations of biologically-inspired "artificial natures", along with other projects that tighten the loop and broaden the range of complex and meaningful interchange between worlds of human and machine.
Cinema and Media Arts, York University
AFTERNOON FEATURED TALKS
Architect, School of Architecture, University of Waterloo
Embodied Systems for Machine Learning: Work in Progress from the Living Architecture Systems Group
Philip Beesley’s Living Architecture System Group at the University of Waterloo is exploring new kind of building systems that raise fundamental questions about how architecture might behave in the future. Might future buildings begin to know and care about us? Might they start, in very primitive ways, to become alive? This experimental new work draws together multiple disciplines that include next-generation lightweight structures, interactive robotics, and synthetic biology in pursuit of a kind of architecture that comes close to being alive. Current research focuses on distributed interactive systems housed within resilient structural scaffolds. The current work involves a significant evolution towards embodied artificial intelligence integrating proprioreception, distributed and centralized communication, and multi-rate processes housed in novel expanded-mesh structural scaffolds. The work is being created by a group of architects, engineers, scientists, and artists from Canada, the U.S., and Europe. Their design methods are being used to train new generations of architects and engineers, providing them with skills to work with complex and interconnected sustainable environments. For more information: www.lasg.ca
Moment Factory, Montreal
Media Architecture: Passion and Placemaking
Exceptional experiences all have one thing in common: Place and People. Since 2001 Moment Factory has explored the frontiers of storytelling and architecture, creating a legacy of permanent Destination based media features and high-impact experiential Shows. Amahl's presentation provides a peek behind the curtain of the studio's creative approaches, captured by the phrase We Do It In Public--and connects the dots between flagship media architecture installations ranging from 2012's Sagrada Familia, to 2013's LAX Airport in Los Angeles. Don't miss concluding highlights of current work by the studio on the upcoming 2017 interactive lighting installation on Montreal's landmark Jacques Cartier Bridge! This remarkable collaboration between Moment Factory and six Montreal-based design studios, led by the Society for the Celebration of Montréal’s 375th Anniversary and JCCBI, the federal corporation overseeing the Jacques Cartier Bridge, aims to catalyze the streams of data pouring from the intelligent city network into an ever-evolving interactive digital kaleidoscope of patterned light. This dramatic installation celebrates the bridge's signature position at the heart of the city, and its vital role as the enabler of physical communication between this island metropolis and its surrounding mainland.
Computational Arts, York University
PANEL 2 – DIGITAL PLACEMAKING
School of Architecture, University of Waterloo
The Luminous Veil
In 1998 The Luminous Veil by Dereck Revington Studio was declared the winning entry in a national design competition initiated by the City of Toronto to address the growing number of suicides from the historic Prince Edward Viaduct that over sails the Don Valley bridging the east and west ends of the city. Over 480 suicides were recorded since the viaducts construction in 1919, over 100 of these in the decade before the Veil was installed in 2003. Five hundred meters long, rising over five meters above the sidewalk and spanning both sides of the bridge its 10,000 strings hold the formerly fatal thresholds between the sidewalks and the vertiginous valley below. Conceived as a tremulous instrument, strung like a violin and played by the weather, it was finally illuminated in a second phase under the umbrella of the 2015 Pan Am/Para Pan Games as the City’s largest Legacy Artwork. The presentation will address the conception and design of the Veil with particular emphasis on the relational interplay between the composition of the artifact and the dynamic performance of the lighting array as it responds to changes in temperature, wind velocity and direction. The lighting is subtle and evanescent, inviting participation in the invisible forces moving around us as we pass from place to place, taking on the atmosphere of the surrounding world, expressing a whole that changes; second by second, day by day, and through the round of the seasons. An ever-changing luminous gateway welcomes you into the mysteries of the valley, the lake, and the city they sustain.
MASON WHITE & LOLA SHEPPARD
Architects, Lateral Office, Toronto
Animating Architecture will examine three recent projects that engage technology as amplifiers of physical environments. In each project, architectural interfaces enhance public interaction or experience within designed spaces. The projects range from the scale of the architectural model to an urban installation, or a large-scale urban park. In each instance, the digital interface serves to highlights ephemeral conditions-- climate, ecologies, sound, and light, among others—arguing for a digital place- making that augments experience of the physical world, rather than supplants it.
BRIAN W. BRUSH
School of Architecture, McGill University
‘Mediating’ the Identity of Place
‘Mediating’ the Identity of Place will present a number of large-scale public art installations built over the last five years which, employing a variety of media both digital and non-digital, attempt to amplify the identity of place in the public domain. Whether through fictive translation of cultural imagery in form, abstract data visualization of global/local phenomena in light, or explicit spatial manipulation through material affect, each project engages “media architecture” as a discipline for the formation of meaning and place in public consciousness. Fundamental to the conception and eventual contribution of these works to such formation are thoughtful dialogues between artistic content and history, environment, and technology deliberately crafted to each project’s functional, cultural, and architectural context.
School of Architecture, McGill University
NUIT TALKS – ROUNDTABLE 2
ROUNDTABLE ON MEDIA ARCHITECTURE
AND NUIT BLANCHE TORONTO
A round table discussion exploring the relationship between architecture, public space and media with Nuit Blanche Toronto artists David Rokeby (Hand-held), Jean-Pierre Aubé (Electrosmog Toronto) and Nicola Verlato (The Merge).
Cinema & Media Arts, York University
NUIT TALKS are FREE and open to the public.
Reserve a spot here.
9 OSSINGTON AVE, TORONTO, ON M6J 2Y8
SATURDAY, OCTOBER 01
PANEL 3 – 24 HOUR MEDIA ARCHITECTURE
LOCATION: UNIVERSITY OF TORONTO - John H. Daniels Faculty of Architecture, Landscape, and Design - Room 103
Ars Electronica, Austria
Future Trends for Media Facades
Since 2009 Ars Electronica houses a spectacular architectural display, the AEC Façade, a 5.100 m² LED façade consisting of 1085 windows coloured red, green, blue and white in size of 3×1 meters which can be changed individually in colour and intensity. It has been the home for numerous performances, events and artworks. Based on this experience we developed strategies for a sustainable and meaningful use of urban media in different cultural contexts. Nevertheless, we see the future of media facades in an area, where the façade becomes a metaphor for a more decentralized concept. Projects developed at the Ars Electronica Future lab like Entangled Sparks (pixels of the façade are mapped to mobile pixels controlled by citizens), or the world record holding Spaxels (a squadron of illuminated drones building animating lighting sculptures in the nightly sky) are powerful examples for this trend.
Arts and Cultural Studies, University of Copenhagen
The Search: Inquires of Urgency in
Urban Media Art and Aesthetics
Sampson Wong and Jason Lam’s political art installations Our 60-second Friendship Begins Now (2016) and Countdown Machine (2016) were pulled down after five days, raising urgent questions concerning contemporaneity and visibility of truth in Hong Kong, while causing pain and confusion in Hong Kong’s art scene. These pieces deal with our contemporaneity in terms of an inquiry of urgency. From the perspective of a curatorial inquiry I suggest, based on the concept of Marcel Proust and its re-activation by Gilles Deleuze, that our efforts of making contemporaneity visible in media-aesthetic projects begins with a Search. The Search is for the actual, urgent problems of our contemporaneity, which we can only do when we undergo a kind of violence that impels us to such a search. I will problematize our Search in media art and media architectural installations, considering that we should stay alert, as Giorgio Agamben warns us, to a “blind contemporaneity” that allows for a mindless mode of presentation according to rule.
Arts and Culture, City of Mississauga
Outdoor Screens as (Subversive) Public Space
Large format public advertising is ubiquitous. From billboards to digital signage the assumption is that when we see these types of platforms they will convey messages to us – tell us what to buy, what to watch, where to travel to. They work because the medium is mesmerizing – especially the digital signage. The scale, content and platform itself grab our attention as we move through public space in our cities. So what happens when you get an opportunity to subvert this? In Celebration Square, Mississauga’s main civic square, there are two billboard-size digital screens that are completely non-commercial. As part of curating Art on the Screens, Gaming on the Screens, and other creative screen interventions, I am able to give the public access to the screens by broadcasting work through these screens, often to audiences that may not have the opportunity to see works such as these, and also to interact through gaming and interactive art projects. In an everyday sense, I hope that these placemaking interventions bring joy to the artists and the viewers/players. In a larger sense, I hope that these opportunities to broadcast through screens that are usually reserved for corporate messages, subvert power structures and provide opportunities for citizens to have more of a public voice.
University of Waterloo
COFFEE BREAK / TRAVEL TO OCAD
WORKSHOPS / INDUSTRY SESSIONSLOCATION: OCAD UNIVERSITY - RHA Building
Workshops/Industry Sessions are open and FREE for MAS Registrants only. Seating is limited - please register for MAS 2016 before selecting a session under "TICKETS" and reserving your spot here.
Urban Visuals, Toronto
Large-Scale Light Art
Room: RHA 510
Learn how to use small microcomputers to engage DMX controlled lights, dimmer units and addressable RGB LEDs! Participants will explore and discuss different ways of controlling assorted supplied lighting units using an Arduino and Processing, as well as Python on the Raspberry Pi.
We'll also see how Raspberry Pi was used to create a custom control system for a recent permanent artwork "Ebb and Flow" by Urban Visuals in Vancouver, Canada, and examine some of the challenges that were faced in the process.
Moment Factory, Montreal
TouchDesigner! Helping Moment Factory to “Do it in Public”
Room: RHA 511
Isabelle Rousset & Amahl Hazelton lead a workshop discussing how Derivative's TouchDesigner software--in conjunction with other technologies--has contributed to the production of some of Moment Factory's iconic interactive media architecture installations. Featured projects include LAX, the largest immersive multimedia system of any airport in the Americas--described by a Globe and Mail writer as being "as beautiful as anything I’ve seen in a gallery"--and Megaphone, an interactive media-facade experience aimed at facilitating and enhancing Montreal's vibrant tradition of public assembly and speaking.
INDUSTRY SESSION – PHILIPS LIGHTING
National Director Public, Philips Lighting
Architectural Lighting Designer
Chair, BIA, Welland Niagara
Room: RHA 514
Innovative lighting design in Welland, Ont.
With the rise in digital technology along with LED lighting, it brings opportunity to build Connected communities and unlock the potential of historical monuments, public places and impact local businesses. Can innovation, help you to overcome your challenges? Discover how the adoption of connected lighting are connecting people, process and data. Learn about how Illuminated bridges, such as Welland’s Bridge 13 bring inner beauty of the city and builds a new brand identity for communities that attracts more visitors and creates economic impact.
END OF SUMMIT
GUIDED WALK FOR MEDIA ARCHITECTURE SUMMIT PARTICIPANTS –
MAS has organized a guided walk through Nuit Blanche for all MAS participants. Join our Nuit Walk on Saturday October 1st at 7:00 pm at David Rokeby's work Hand-Held at the Church of the Holy Trinity (19 Trinity Square). Led by York University PhD candidates Mason Wales and David Han, the walk highlights artworks that resonate with our symposium's themes, including contributions by MAS participants. Join us as we explore and experience the city of Toronto through a historical and artistic lens!
Nuit Blanche Toronto is a free, annual, city-wide celebration of contemporary art, produced by the City of Toronto in collaboration with Toronto’s arts community. For one sleepless night, from sunset to sunrise, the familiar is discarded and Toronto is transformed into an artistic playground for a series of exhilarating contemporary art experiences in unexpected public spaces.